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📘 Fantasy Cricket Rules, Scoring & Prizes

This page explains how the KCC Fantasy Cricket game works: how to enter, pick a team, how scoring and captain bonuses work, and what prizes are on offer.

💰 Entry & Payment
  • Entry fee is £10 for the full season.
  • Payment is due before the first game week starts.
  • Only paid teams are eligible for prizes.
  • Payment must be made on the payment page.
🏆 Prizes
  • Season Champion (Manager) – prize for the manager whose team has the most total points at the end of the season (paid teams only).
  • Team of the Month – prize for the best team each calendar month, based on fantasy points scored in that month.
  • Player of the Month – prize for the real-life player with the highest fantasy points in each month.
  • Prizes and exact amounts are confirmed by the club and may be adjusted before the season starts.
👥 Team Selection
  • Select exactly 6 players in your fantasy team.
  • Your team must include:
    • 1 wicketkeeper
    • 1–3 batters
    • 1–3 bowlers
    • 1–2 allrounders
  • Total team value must not exceed £45 million.
  • You can link your real-life player profile to your fantasy team (and earn a self-pick bonus if you pick yourself).
⭐ Captain & Triple Captain
  • Choose one player as your captain each week – they earn double points for that week.
  • You must select a captain to save your team; there is never a valid team without a captain.
  • If your captain doesn’t play, no captain bonus is applied (no double or triple points).
  • Triple Captain:
    • Once per season you may activate Triple Captain for a specific upcoming week.
    • In that week, your captain scores triple points (3×) instead of double.
    • Once used, Triple Captain cannot be moved to another week.
🔄 Transfers
  • You can make 1 free transfer before the first match of each game week.
  • Additional transfers in the same week cost 20 points per transfer.
  • Transfers apply to the next game week (you can’t change your team once a week has started).
🧮 Point Scoring
ActionPoints
Per Run Scored1
50+ Bonus20
100+ Bonus40
Not Out Bonus10
Duck Penalty-10
Per Wicket Taken15
Per Maiden Bowled3
Per Catch taken10
Per Stumping Made15
Per Run Out20
0 for 50 Penalty-20
Self Pick Bonus10
TFC Bonus10
Transfer Penalty-20
5+ Wickets Bonus30

Points are awarded per match according to the table above.

  • Batting, bowling and fielding stats (runs, wickets, maidens, catches, stumpings, run outs, etc.) are all scored.
  • Bonuses include 50+ runs, 100+ runs, not out, 5+ wickets in a game (30 pts), self-pick and TFC (did not bat or bowl).
  • Penalties include ducks and 0-for-50 bowling figures.
  • Captain scores are doubled; when Triple Captain is active they are tripled.
📅 Weekly Deadlines
  • The fantasy season starts with the first Saturday in April.
  • Game weeks roll at midday on Saturday. After that time, changes apply to the following week.
  • You can edit your team at any time, but changes always affect the next game week.
  • Scores are updated as real matches are scraped and processed; leaderboard and player stats update automatically.
💷 Squad budget & list prices
  • Your first squad must cost £45.0m or less at each player’s list price when you save.
  • Each player is stored at the price you paid when they joined your squad; leftover money goes into your bank.
  • When you change your team, the total of current list prices for your six players must stay within £45.0m. (A “bank” figure may be shown for reference — leftover vs purchase prices — but the hard limit is the squad list total.)
  • Until the first scheduled match day in the fixture list (ignoring excluded games), transfers do not cost fantasy points; from that date onward, usual weekly free-transfer limits apply.
  • After each gameweek, list prices move in small steps: players who scored above average for that week (among those who played) tick up; below average tick down; players with no match that week stay the same.